-Game that got the most feedback was square mix. Goal was to match the colors and shapes.
-Add vanishing mechanics, changing sizes and backgrounds.
-I went with a very Mario-like platform game.
-Add 4 stages and use the stomp mechanics for platform action
-Added 2 more stages and added mobs as tiles so that when players jumped they couldn't go back
-Added last couple of stages fully used "fake" blocks, meaning they didnt have any collisions meaning that the player will fall off if they stepped on those blocks.