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First week

-Game that got the most feedback was square mix. Goal was to match the colors and shapes.

-Add vanishing mechanics, changing sizes and backgrounds.

2nd week

-I went with a very Mario-like platform game.

-Add 4 stages and use the stomp mechanics for platform action

3rd week

-Added 2 more stages and added mobs as tiles so that when players jumped they couldn't go back

Final Week

-Added last couple of stages fully used "fake" blocks, meaning they didnt have any collisions meaning that the player will fall off if they stepped on those blocks.

Published Apr 16, 2015